Avernum V puts you in the shoes of soldiers from the Empire, now at peace with Avernum, trying to hunt down a particularly nasty rebel who wishes to end that peace. Avernum IV features another band trying to discover the source of numerous problems (mostly of the monstrous variety) which have sprung up after a period of peace. ![]() In Avernum III, the protagonists are the "secondary" team sent to the surface, after the first group disappeared without a trace. In the second game, the heroes are a band of soldiers in the Avernum army, accidentally getting a big role in the war against the Empire and diplomacy with an alien people. and the only place the Empire does not rule, instead casting down its undesirables into it via a one-way magical portal. In the first, they are just a bunch of misfits cast down into the depths of Avernum, which is the name for a humongous series of caverns. The games follow the adventures of several groups of, well, adventurers. The fourth, fifth and sixth, however, are completely new games, with a completely new engine. The first three games, and Blades of Avernum, are actually remakes of the popular Exile series of games - and are rightly awesome. There are currently six parts in the series, as well as Blades of Avernum, which doesn't directly influence the plot. I think I'll conclude that 6 is worth to play, as I firmly believe game sequels are always better than the older ones (LOLOL GOTHIC 3 OBLIVION DEUS EX 2) and at least it's much better than say Eschalon Book 2.Avernum is a series of computer Role Playing Games by Spiderweb Software. But there's no diplomacy skill in Avernum which made me sob. Instead of having creations following you have 3 adventurers. Heck, I find 6 to be annoyingly alike to Geneforge 5 (the only Geneforge I've beaten). The fugly character dolls are still there but at least the sprites are much better. Especially in 6 it's changed to a big, continuous world. The graphics is also hideously bad too.Īt 4 - 6, it's been switched to the Geneforge engine (amirite? I'm sure 6 is), and thus the mapping system is also changed. Big world map to travel in, and switch to a smaller map when you enter a random encounter, city, or dungeon. ![]() Ok, after messing a bit with all the 6 demos, I think I understand the main difference between the two trilogies:Īt 1 - 3, it's very ultima 1 - 5 like. I found avernum 1 more enjoyable though, the problem is that you do not have a functional quest journal like in 2 and 3, but you dont need to take notes since you can save the text of dialogs and event descriptions. Personal taste I guess.ģ had some nice features, there were different menaces and bosses you had to get rid of, and time and the path you chose mattered because it affected what parts of the gameworld and cities were taken over or attacked more often. I would recommend playing 6 and only one of the first trilogy, Avernum 1 was the only one I finished, never tried 2 but I thought 1t was a better experience than 3. 5 and 6 also have more interesting C&C in terms of factions and other details. ![]() The last two avernum's, 5 and 6 have a battle discipline system that adds some much needed options for melee characters and make combat more deep for all types of characters. Its not awful and it's functional though, it compares well with classic good rpg's that had poor combat systems I guess. The combat is poorer on the first 3 avernum's though, and it becomes repetitive fast. The first (1-3) avernums have a very different style of gameplay than the following 3 titles, they have wandering and exploring on a large overhead map and a different skill system.
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